package gameManager;

import java.awt.Point;
/**
 * NonPlayerCharacter extends from GameCharacter. Basically holding all the enemy
 * and ammunition objects.
 * @author Stephen
 * 
 */
public abstract class NonPlayerCharacter extends GameCharacter{
/**
 * 
 * @param startPosition start position of the object
 * @param startDirection start direction of the object
 */
    public NonPlayerCharacter (Point startPosition, int startDirection){
        setInteractablePosition(startPosition);
        setDirection(startDirection);
    }
}
